Devblog: Release!
Ruins Of Xolotl » Devlog
We're finally there! Release time! The past week has been a bizzy one, but we managed to add everything we wanted, and were able to squash [almost] all bugs! Most importantly, our Framerate is now actually WAY up from where it used to be, to a steady *60FPS*! We added a lot of Sound effects, Controller Vibrations, a bunch of particle effects, made Pickups magnetic [gravitating towards you], added the menus, improved the UI, added Giant and Gold skeleton variations, refined the boss fight, added decals and just overall improved the level!
Without further ado, it's time you play our game, because after 6 months, the game is finally done! Have fun!
Files
RuinsOfXolotl_x64.zip 328 MB
Jun 06, 2018
RuinsOfXolotl_x86.zip 303 MB
Jun 06, 2018
Get Ruins Of Xolotl
Ruins Of Xolotl
2.5D Top-Down Dungeon Crawler with an Aztec setting
Status | Released |
Authors | Glenn van Waesberghe, shawer, Alex_Chistovski, achielias_debecker, Maxim Van Daele |
Genre | Adventure, Action |
Tags | party-game |
Languages | English |
More posts
- Devblog Week 11: PolishingMay 15, 2018
- Devblog Week 9/10: End Sprint 3May 08, 2018
- Devblog Week 8: Mid sprintApr 24, 2018
- Devblog Week 7: Sprint 3Apr 17, 2018
- Devblog Week 6: End of Sprint 2Mar 27, 2018
- Devblog Week 5: Continuation productionMar 20, 2018
- Devblog Week 4: Starting ProductionMar 13, 2018
- Devblog Week 3: Finalizing PrototypeMar 06, 2018
- Devblog Week 1&2: PrototypingFeb 28, 2018
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