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Submission to DAE Game Projects Jam 2018
Ruins Of Xolotl
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Devlog
Devblog: Release!
June 05, 2018
by
Glenn van Waesberghe
We're finally there! Release time! The past week has been a bizzy one, but we managed to add everything we wanted, and were able to squash [ almost ] all bugs! Most importantly, our Framerate is now a...
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Devblog Week 11: Polishing
May 15, 2018
by
achielias_debecker
The polishing phase of our game has started! We're currently trying to improve our game without adding new content. It is important for players to know what's happening when they play and they should...
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Devblog Week 9/10: End Sprint 3
May 08, 2018
by
shawer
We are at the end of sprint 3. It was a race to get everything done, but it worked out. The last 2 week were about finishing the level, adding decorations and adding the last new mechanics and fixing...
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Devblog Week 8: Mid sprint
April 24, 2018
by
Alex_Chistovski
Its the middle of the sprint now and we are beginning to think about the end phase. This week we have been hard at work polishing old stuff creating new and mostly testing! After play testing last wee...
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Devblog Week 7: Sprint 3
April 17, 2018
by
Glenn van Waesberghe
Devblog Week 7: Sprint 3 We're all back hard at work so let's have a look at a few things we've been working on. Since last Devblog, I invented what I like to call "Location Based Opacity". In essence...
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Devblog Week 6: End of Sprint 2
March 27, 2018
by
Glenn van Waesberghe
Devblog Week 6: End of Sprint 2 The end of Sprint 2 is here, so it's time to take a step back and see what we've reached so far. As we approach the end of sprint 2, it's time we look back at what we p...
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Devblog Week 5: Continuation production
March 20, 2018
by
achielias_debecker
Hi everyone ! We're currently in our second week of production, one of our artists has been working on the designs for the monsters as well as the characters as seen above. The level design is current...
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Devblog Week 4: Starting Production
March 13, 2018
by
Alex_Chistovski
Hello, everyone, This is our third dev log and our first week into production. So how did we approach the game, with everything we learned so far? Well read on and find out! The first week For this...
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Devblog Week 3: Finalizing Prototype
March 06, 2018
by
Glenn van Waesberghe
Devblog Week 3: Finalizing Prototype All right! The second Devblog! We've just finished week 3; the third and final week of prototyping. Let's give you a rundown of what's changed. We also shifted the...
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Devblog Week 1&2: Prototyping
February 28, 2018
by
Glenn van Waesberghe
#devblog1, #week1, #week2
Devblog Week 1&2: Prototyping Welcome to the first Devblog, and to the start of this project! In the next few months we will be working on this game for our course "Game Projects" at DAE (Digital...
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