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Devblog: Release!
We're finally there! Release time! The past week has been a bizzy one, but we managed to add everything we wanted, and were able to squash [ almost ] all bugs!...
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Devblog Week 11: Polishing
The polishing phase of our game has started! We're currently trying to improve our game without adding new content. It is important for players to know what's h...
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Devblog Week 9/10: End Sprint 3
We are at the end of sprint 3. It was a race to get everything done, but it worked out. The last 2 week were about finishing the level, adding decorations and a...
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Devblog Week 8: Mid sprint
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Its the middle of the sprint now and we are beginning to think about the end phase. This week we have been hard at work polishing old stuff creating new and mos...
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Devblog Week 7: Sprint 3
Devblog Week 7: Sprint 3 We're all back hard at work so let's have a look at a few things we've been working on. Since last Devblog, I invented what I like to c...
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Devblog Week 6: End of Sprint 2
Devblog Week 6: End of Sprint 2 The end of Sprint 2 is here, so it's time to take a step back and see what we've reached so far. As we approach the end of sprin...
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Devblog Week 5: Continuation production
Hi everyone ! We're currently in our second week of production, one of our artists has been working on the designs for the monsters as well as the characters as...
Devblog Week 4: Starting Production
Hello, everyone, This is our third dev log and our first week into production. So how did we approach the game, with everything we learned so far? Well read on...
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